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Platform: PC

Genre: FPS

Publisher: JoWood

Developer: Wings

ETA: Q3 2003

 

Related Links:

Review: Unreal Tournament 2003 (PC)

Review: Ghost Recon (PC)

Review: Splinter Cell (PC)

 

 

 

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SOLDNER: The Secret Wars

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The FPS genre has been one of the most appealing to gamers and one of the most successful. From Doom to Halo, FPS’s have always been a way of immersing the player into the character, without feeling as if they are merely playing a character. Now, Soldner: Secret Wars will try to implement some of the same tactics from other classic FPS’s, as well as offer some refreshing modifications.  

Soldner (the name being derived from a German word meaning “mercenary”) will standout from other FPS’s by offering an arsenal of new technological enhancements. First, the game will be a tactical shooter. In other words: you won’t be able to run around and kill the enemy. Instead, the tempo of gameplay will be that of Ghost Recon or Rainbow Six. The idea of the 

game is to command a group of secretly hired soldiers to complete certain missions to keep the world from breaking into WW3. The missions will be mixed between stealth, and straightforward eliminating the enemy. The other will be the ADS (Advanced Destruction System) which will permit destruction to anything seen on the screen. This will create for not only a graphically realistic game, but technologically realistic.

 

However, the most intriguing of all features is the diplomatic structure used to progress the story. Taking place in the near future, the game exploits an 

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artificial (political) world reacting on the basis of your decisions; creating an environment unlike any other seen in a FPS. Soldner will try and revolutionize the FPS sphere into more then pointing and firing. The developers are indeed carrying too much on their shoulders; hopefully the weight won’t cause them to collapse.

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FEATURES:

  • Simulation of a highly complex diplomatic system which creates the dynamic campaign and missions

  • Dynamic World Generation on the basis of digital satellite data with day/night cycle, weather and seasons

  • Realistic virtual battlefield: the advanced terrain engine with the new destruction system (ADS - Advanced Destruction System), which even allows for simulated damage by tactical nuclear warheads

  • Designed for Teamplay in Multiplayer: multitude team mission types and game elements for coordinated team action

  • Dedicated Server support up to 32 players, up to 128 players on special servers of game providers

  • Dynamic single player campaign with mission generator

  • Realistic weapon systems from the research laboratories of the weapon industry

Eric “element” Lahiji

May 25, 2003