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Gotham City ImpostersScore: 3.0 / 10
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imagine a hypothetical world where this is the case, that a connection to a game is
immediate and stable.
The shooting feels a lot like Call of Duty though the guns definitely have a cartoony pop to them. It's reasonable to |
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assume that if you've played a recent first-person shooter, your skills can easily be transferred to Imposters, which takes a lot of it's art design cues from another popular team-based first-person shooter, Team Fortress 2.
What Gotham City Imposters does very well, at least with my limited time with the game, is offer much more verticality than the typical shooter. Each class has some way to get into the air -- a grappling hook, skate ramp, wings -- so there's a constant sense that an enemy could get the drop on you at any moment from any angle. And it works the other way, too. Take to the air at the wrong moment and it turns into a skeet shoot. That part is a lot of fun. You know, actually playing the game.
But that's kind of beside the point if you
can't get a stable server connection. When I was able to get connected,
I would often stay connected for three or four matches before something
would slip and I'd have to restart the matchmaking process. For the
brief glimpse of what Gotham City Imposters has to offer -- and I freely
admit it was enjoyable (after the exhilaration of actually connecting
to a game) -- how could I recommend, even with a powerful "fans of
the genre" type conclusion, a game I can't play with any reliability? (March 21, 2012)
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