- Very slick presentation,
especially the upgrade terminals
- An ode to first-person shooters of yesteryear
- I'd play a dedicated racing game with those cars
- An ode to first-person shooters
of yesteryear (no ducking allowed)
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Hard
Reset: Extended Edition
Score:6.5 / 10
There's
definitely a story happening in Hard Reset, which involves revolting
killer robots, but it's principally there to hang the game on while the
player moves from kill room to kill room trashing robots. There's a
certain straightforward charm to entering a room only to have the door
slamming shut and the only exit mysteriously "offline" and can only be
opened after waves of enemies have been cleared. I'm not against kill
rooms -- one my favorite moments in Half-Life 2 is defending the
confined spaces of Nova Prospekt -- but it wears thin from repeated
exposure. And then having to dodge around for health packs? I haven't
done that in a while.
The game is relatively difficult. Checkpoint saves tend to happen
immediately prior to the only exit slamming shut and all but a small
handful of enemies use the "converge on player" strategy that has been
so successful in other robot uprisings. As a result, when the player
dies, it's back to the beginning of the encounter.
Because enemies like to converge, there's a
lot of walking backwards and shooting. It only take a momentary snag on
something walking backwards for the enemies to close the gap and pulp
the player.
Get used to dying; there's a lot of it to do here.
Besides the limited number of guns to put
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down the robots, the environment is
littered with "shock posts" and explosive items in the environment to
fend off the waves of enemies (as the player backpeddles). There are
also a copious number of upgrade terminals in the world, which doesn't
make a lot of sense in this writer's mind.
The "nano" required for such upgrades is stingily doled out but the
upgrade terminals seem to be on every corner.
The way they open up looks cool and the
upgrade interface is very intuitive to navigate, but they're everywhere!
There's no thought given to "Should I get this upgrade now because I
don't know when the next terminal might be available?" I was never in a
position where I had a ton of nano to spend at the next terminal. The
moment I had enough nano for the next upgrade *bing* there was a
terminal.
Maybe it's a weird observation to make playing a first-person shooter
but the cars and vehicles look awesome. They don't do much in the game
other than explode, but the time, attention and detail lavished on these
"cars of the future" got me thinking about a dedicated racing game with
the cars. I actually went online to see if there was a console cheat to
use so that I could turn off the enemies somehow so I could explore a
parking garage before the cars were blown up to ward off a gush of
robots.
Hard Reset isn't a bad game, but it's rote
old school sensibility has passed me by. I don't have the same kind of
reflexes I did 5 or 10 years ago to properly appreciate the twitch
elements, so maybe I have to take some responsibility on that front. For
me, Hard Reset is unremarkable because it seems about 5 years too late
for me. Now, about that racing game...